Double Dragon III: The Rosetta Stone “Golden Age” for the beat ’em up genre An interesting fact is that the yelling sound heard when a coin is inserted into the cabinet is a sound sample captured from the coin-op game Kung-Fu Master. The Lee brothers have expanded their martial arts moves and can now perform a devastating spin kick maneuver. While the first game had individual punch and kick buttons for executing at¬ tacks, The Revenge alters the control scheme and implements a “right attack” and “left attack” button scenario. This time their mission isn’t a rescue opera¬ tion, as Billy’s girlfriend Marian has been murdered and they are seeking, as the title implies, revenge. Part two seems to completely ignore the surprise ending from the original, and both brothers are again a team seeking to offer street justice to the Shadow Warri¬ ors and their leader, the Shadow Boss. The first Double Dragon game was such a big success that Technos and licensing partner Romstar released the first sequel in the growing franchise in the following year. The final battle, if played cooperatively, pits both players against each other! The game was such a HUGE hit that when it was re¬ leased on home consoles, the game box proudly stated, “You’ll never have to stand in line to play Double Dragon again!” Double Dragon II: The Revenge The game was playable by two players simultaneously, and in addi¬ tion to using martial arts moves, the heroes could use items found in their environment such as knives, whips, baseball bats, sticks of dynamite, boulders and oil drums.ĭouble Dragon contained a shock ending that reveals that the leader of the Shadow Warriors, known as Big Boss Willy, was none other than Billy’s own brother, Jimmy Lee. Martial arts masters and brothers Billy and Jimmy Lee attempt to rescue Billy’s girlfriend Marian from abductors, the Shadow Warriors. Double Dragon Double Dragon for the North American arcade version Since most reading this column reside outside of Japan, we’ll focus on Taito’s international Double Dragon releases. The original game concept, in addition to the character names, were loosely inspired by the Bruce Lee film, “Enter the Dragon” Interestingly, when Taito released the game internationally, they altered the origi¬ nal Technos Japanese storyline. The initial game was released in 1987 by Technos in Japan, and licensed to Taito for manufacture and distri¬ bution in the United States and Europe. This issue’s arcade game of choice is none-other than the immensely popular side-scrolling beat-em up Double Dragon.
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