![]() The reason is this: for “Gamer” the handling is simplified. Maybe I’m attributing too much to this, but seeing these options made me very happy. When you start the tutorial mode you can choose between two types of handling: gamer and simulation. What’s nice about DiRT 4 is that the game is genuine, never taking itself too seriously or forgetting that it’s a game. The lessons don’t take long generally, but you can practice as long as you like until you feel you’ve got a hang on everything. It’s more or less the same as what you would want to do in real life, but it’s good to know that this is an actual game mechanic before you get confused.įrom there you can continue on with advanced training or move straight into the action. Lastly, in terms of basic training there’s a short video that shows you what to do in case you puncture a tire while driving. Once these are covered it’s best to master weight transfer, which is a way of braking and accelerating in such a manner that weight is shifted between the front and back of a car so as to ensure a quick recovery. ![]() In this case, two types of brakes are covered: straight line braking (braking on a straightaway) and the handbrake (a secondary brake that’s just as essential to gameplay). It should go without say that your basic mechanics for driving are braking and turning. They don’t feel like they’ll be essential, but believe me, you won’t be winning races without this know-how. This will become your bread and butter throughout gameplay. In the beginning you’ll go through the basic handling of your vehicle. There’s a few mandatory tutorial sessions to go through before you’re allowed to run free, but it’s highly beneficial that you give them at least one go to make sure you get your bearings. It depends on what you want in this game.DiRT 4 starts the way most any game does, and that’s by showing you the ropes. At least you make one mistake in your track and you're done. ![]() Because I'm not a pilot in real life, I can't say what is realistic or not but surely Dirt 4 is easier to handle than a sim game. It also has detailed, finely crafted stages instead of bland, flat generated stages, although the amount of them could be higher. So from that perspective, Dirt Rally is vastly better game than Dirt 4. Yes, they use sometimes repetitive sections to create rally stages, but on the plus side it's still far better than being able to memorize every stage in Dirt Rally (which is my main gripe with that game, it's so repetitive with only a dozen different routes for each location). I have not noticed any difference in detail in Dirt Rally compared to Dirt 4, if not Dirt 4 has far superior graphics. This tuning change is specifically why RWD feels off in Dirt 4. Gravel =/= ice, while cars are not made of paper anymore. The game is far more realistic now and the cars handle more realistically than ever before. Cars have weight, so why doesn't Dirt Rally simulate that? Handling is absolutely the same if not better, it is the tuning that have changed that make the cars feel off from Dirt Rally. Dirt 4 was built on Dirt Rally's physics (according to the developers), as in they didn't revamp anything and instead fixed and improved (notably aerodynamics and suspension), so now cars don't fly like they're paper or drive like they're on ice. Sim racers are precisely those who near-unanimously dislike Dirt 4 handling, looking at any site where sim racers gather (i.e. Dirt Rally tarmac physics aren't exactly great, but loose surfaces being loose, and that you can throttle steer (RWD cars in particular), it's much more realistic than Dirt 4 handling. That cars don't throttle oversteer on loose surfaces is the opposite of realism, that 70s and 80s RWD cars drive like they're on rails likewise. ![]() It's realistic, unlike DiRT Rally with cars on ice even though its gravel.? Dirt 4 is not realistic. Originally posted by Dredditor:And sim racers. ![]()
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